This project is a 2-player Ludo game implemented entirely in Python without using any external libraries. It features custom logic for dice generation, token movement rules, safe spots, turn management, and victory conditions, all written with fundamental Python constructs.
The purpose of this project is to create a functional and enjoyable Ludo game that can be played by two players using only Python's built-in capabilities. It aims to demonstrate how complex game mechanics can be implemented without relying on external libraries, showcasing the versatility and power of core Python programming.
Made it 2-player because adding more players is just a matter of copying and pasting this code.
But the main task was to make it playable with all the rules.